Currently up at wowtcg.com is the sneak peak for the next release in the WoW TCG family of cards.
Fields of Honor as it has been designated will be the third and final release for the Drums cycle and brings together a very solid corps of cards. We saw Arena Grand Melee bring a short release of cards that took the game to a more cartoonish level (not necessarily a bad thing). We saw the introduction of flip heroes with costs and the almighty Ravager. Now, as we wait for FOH to come down the pipe, we are offered the traditional glimpses of cards that UDE has graced the pages of the WoWTCG site.
In reviewing the cards listed the themes become evident. UDE is taking the card game on a path, at least with this release, that brings it more in line with the MMO. One of the pillars of the MMO's popularity and longevity has been the Arena. Since the first days of Arathi Basin and the 4 hour Alterac Valley it was evident that those partaking in the World of Warcraft desperately desired the means to battle with live, sentient beings. You could only kill Ony so many times before you began to move on to other forms of mental stimulation. The Battle Grounds were the answer. Then came the Arenas, the next progression in the line was the two, three or five man teams that could use short burst tactics and quick wits to overcome adversaries in a format that took typically no more than 10 minutes at the very max. Very distinct rewards awaited players of any of the three formats that they chose to enjoy. The result has spoken for itself, as the World of Warcraft MMO has continued to destroy the competition and continued to be the gorilla in the living room of on-line play.
Now comes the Arena counters and effects to the TCG. Another great advance. Not only does this bring the TCG player a little bit closer to his or her on-line personality, but allows the minds at UDE to expand the rewards for counters infinitely. In fact, if I had to pin point the single aspect that makes these cards so important to the growth of the game, I would state with resounding certainty that it was the ability these cards provide to get more cards into play. With 40 to 60 plus cards in a playdeck in any given limited or constructed match, very rarely does the aspect of being decked out even come into play. This allows for great range in the ability to allow the combatant to get 4 or 5 additional cards into hand.
The initial cards revealed are pretty amazing. A brief overview reveals
Location : Arathi Basin, Remove 5 honor and draw a card
Location : Alterac Valley, Remove 8 honor and resurrect a card
Quest : Eye of the Storm, Pay 3, draw a card and add honor counter
and Drek'Thar a 14 point Ally that I may just put into my decks just to see if I can ever even get it out of my hand.
SICK
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